This is a techdemo of a spherized cube looking much like a Temperate Planet. All done in Blitzmax+miniB3D. No subdividing, no shaders – just a clever use of high resolution detail textures and vertex alpha.
This is a test if it is possible to create a nice looking 3D landscape to drive around with the Planet Exploration Vehicle (PEV).
Warptunnel is a small test program how to achieve a simple “going to Warp” effect using two Sphere und three Cone Meshes with textures applied to them.