Currently working on the Star System visualization. Here you’ll see the central star, in this demo a F-Type star. All done in Blitzmax+MiniB3D. It is a spherized segmented textured cube with additional glowing sprites and attached animated flares using animated textures only. Actually the flares are two single surface meshes with clever quad manipulation plus texture animation. One mesh consists of perpendicular quads aligned to the surface and the other mesh contains the outer flares, perpendicular too but rotated 90° which gives this nice flare effect.