Currently working on the Star System visualization. Here you’ll see the central star, in this demo a F-Type star. All done in Blitzmax+MiniB3D. It is a spherized segmented textured cube with additional glowing sprites and attached animated flares using animated textures only. Actually the flares are two single surface meshes with clever quad manipulation plus texture animation. One mesh consists of perpendicular quads aligned to the surface and the other mesh contains the outer flares, perpendicular too but rotated 90° which gives this nice flare effect.
This is an addon for the great WordPress Plugin “Crayon Syntax Highlighter“. I created this to visualize my Source Codes here in this Blog. It includes syntax highlighting for Blitz3D and Blitzmax, however it is not perfect but suitable for my needs (optimized for Superstrict!). It looks very close to the color schemes I’m using in my IDEal (Blitz3D) and BLIde (Blitzmax) development environments.
This is the nucleus of this game. A Microsoft Excel spreadsheet I’ve been working on the last three years. It calculates from the values in the orange fields in the upper left a complete Star System with 10 Planets and all of their properties using real physical formulas and some predefined tables. The data is not quite realistic, but realistic enough to create a believable star system on the fly. Based on this spreadsheet, I created the more advanced Star System Generator Demo and this will be the core of the game.
This demo shows simple interplanetary ship travel between two moving celestial bodies in 3D, initially inspired by the old game “Millennium 2.2”. I am using the exact body names from there (perhaps coding a remake some day) and real object radii / periods / sizes from Wikipedia (planets only, the moons would look weird and the scale wouldn’t fit anymore without major modifications).Read More
A simple 3D demo of gravitation in minib3d. Two bodies with different masses affect each other using Newton’s law of universal gravitation formula which is F=G*((M1*M2)/r²). Includes a single surface path visualization using quads to see the objects gravitation influence. In this demo I’ve used the mass of our sun for the star and the mass of our planet. You can interact with some keys, use the mouse to rotate and zoom the scene.Read More